Players guide three distinct heroes through the Advanced Dungeons & Dragons lands known as the Forgotten Realms, to correct a mistake and perhaps save the world in the process. By accidentally meddling in an age-old feud between two powerful, demonic hordes, the player's characters have allowed both abysmal armies into our plane of existence. Now the noble characters are honor-bound to make amends, and banish the demons from Faerun once more. The player directly controls one of the three characters and can switch between them at nearly any time. These characters represent the fundamental AD&D archetypes: the burly fighter, who can take at least as much punishment as he dishes out, the agile rogue, who can pick locks and sneak about for surprise attacks, and the resourceful sorcerer, who specializes in a variety of ranged combat spells. Demon Stone is designed to call on the diverse abilities of each of these three characters, so using the right hero for the right job is an important part of play. Characters gain experience and new abilities as they progress through the adventure, but Demon Stone players won't spend as much time number-crunching as they might in other AD&D games. Most of the statistical arithmetic that drives the combat system is applied behind the scenes. While Stormfront's collaboration with AD&D license holder Wizards of the Coast helps ensure that Demon Stone's rules system is accurate to the pen & paper standards, the focus of this game is squarely on the action. Forgotten Realms: Demon Stone is not the developer's first hack-and-slash console RPG. EA Games' well received The Lord of the Rings: The Two Towers, based on the Peter Jackson film, was also designed by the studio. Stormfront's previous work with the Advanced Dungeons & Dragons license yielded a series of home computer games in the early 1990s, as well as 2001's Pool of Radiance: Ruins of Myth Drannor.