Wario's first platform game on a console system has Mario's nemesis on a search for jewels, fine art, and coins to replenish his missing treasure-trove. Wario's palace is leveled when a recently acquired jewel unleashes a powerful spell that catapults the antihero into a mysterious realm. To reclaim Wario's coveted goods, players will venture across ancient ruins, haunted castles, and deadly jungles as Wario runs, jumps, and grabs objects to defeat an assortment of enemies. Unlike Wario's previous handheld efforts, the console game emphasizes battles against numerous foes -- all at once. Wario has the ability to pick enemies up and spin them around before tossing them into other creatures. His old technique of dashing into enemies and objects is also present, and Wario can finish each fight with a pile driver or a ground pound to stun enemies from the resulting seismic blast. To make collecting coins easier, Wario opens his mouth and acts like a vacuum -- literally sucking the money into his wide orifice. The game is divided into four worlds with two stages apiece, with each stage populated by a mini-boss and culminating in a showdown with a creature several times Wario's size. As in the rest of Nintendo's GameCube lineup for 2003, Wario World features Game Boy Advance connectivity. Players can find demos of Wario Ware, Inc. hidden throughout each stage, which can be downloaded to the color handheld so players can get a taste of the action found within the main game.