Developed and published by Jaleco Entertainment, Goblin Commander is a real-time strategy game built for play on consoles instead of desktop computers. The action is fast-paced and the control scheme is designed for a gamepad instead of a keyboard and mouse. The warfare is set in Ogriss, a fantasy land populated by goblins that is threatened by a dark corruption. Players command troops of goblin warriors bolstered by fantastical, powerful monsters. Before each mission, players choose from a selection of clan types, each with different battle specialties. Environments are destructible, to enhance both play and presentation. Development of Goblin Commander was lead by Ron Millar and Chris Millar, who worked previously for Blizzard Entertainment in play balancing, artist, and senior design roles.